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Graphics
Tutorial Continued
Editing your Texture
And you thought you were
finished.
During your
test flight you would have noticed several things that are wrong with your
texture.
At least all
of us should have a problem with the door (Figure 30) Looks like we forgot to
fix this in the primary image.

Figure 30
Others will
notice that their fuselage black and yellow lines do not quite line up correctly
or are misaligned. (Figures 30 and 31)

Figure 31
Well – the
bane of creating textures is that there is always some editing to be done before
we are completely happy with our aircraft.
First we will
fix the door – open your Bahamas-737.bmp image in PSP5. Copy the door on the
fuselage and paste over the top of the other door near the engine.
(Figure 32) Problem 1 fixed.

Figure 32
Next we will
fix the lining up of the lines – I simply used the Dropper to select the
orange colour and then added an additional line of 2 pixels along the top of the
yellow/orange line on the front of the fuselage.
Problem 2
possibly fixed – may have to add
or remove a line if it is not quite aligned.
I also
elected to extend the black line along the bottom of the fuselage through the
wing root area just to see if it enhances the texture or not. (Figure 33)

Figure 33
Now
Save Bahamas-737.bmp and then reset colours to 256 and save again as
b737_400_t.bmp in the texture.2 directory.
Fly
your creation once more and test.
Don’t
you just love this texture editing stuff. It
never seems to finish………..
For
the real diehards, some of you will have noticed that we have not carried the
orange/yellow strip through to the tail leading fin. Well
you all should be able to do that without any more guidance from me – your all
experts now….
End
of Normal Texture Editing
Now
go to Step 6 if you want to do the reflective effects.
Note:
These pages and tutorial are copyright and are not to be reproduced in part or
whole without my express permission. Please honour
this expectation.
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