


Graphics Tutorial Continued

Step 1 – Name on aircraft
Our first
graphics task is to create the Bahamasair text on the side of the aircraft. (See
Figure 6)

Figure 6
The master
texture that we are working has two parts to the fuselage.
We will work on the front (the uppermost fuselage section of the
bahamasair-737.bmp texture).
You will
notice that this section of the fuselage seem to be duplicated – this is because
the front part, up to the divider, is used for the left side of the aircraft and
the rear part, after the divider, is used for the right side of the aircraft.
IMPORTANT NOTE:
the right side is mirrored when placed on the model so the TEXT must be
mirrored on this right side area of the texture.
See Figure 7
Figure 7
Figure 8
demonstrates this issue – very important to be aware of many Flight Sim Models
have requirements for some mirrored text or detail.

Figure 8
Tool to be
used: Dropper
Open the
Bahamasair-2.bmp - select the
Dropper Tool in the left column and then move the dropper over the Bahamasair
text in the image – select the colour of the text using the left mouse button
(to change the top colour choice to the greenish/blue colours of the name).
Close the
Bahamasair-2.bmp image.
Tool/s to be
used: Text
and possibly Mover
Now select
the Text Tool and click on the front part of the fuselage area. Type in
Bahamasair. Because we do not have
the pretty font we will have to make do with Arial Bold for this task –
select size 28 and then press OK
Position the
text at about the location shown in Figure 9.
Be careful not to go too high on the fuselage area as the higher areas
are pulled around the model and stretching effects can occur which spoils the
texture detail. If you need to
re-grab the text for a move use the Mover Tool.
Figure 9
Now do the
text again for the second side of the aircraft: but this time we will have to
mirror (CTRL M) it so that is shows correctly when placed on the model.
Make sure that you try to visually line up the text and balance them
equally on each side of the aircraft. See Figure 10

Figure 10
Well that
takes care of the naming task – if you by chance have a font more closely
representing the Bahamasair font feel free to use that instead of Arial Bold 28
Time to save your work
Click on
Menu Item FILE – SAVE – always a good idea to save regularly.
Sometimes I
use File Save As and add a digit to the end of the name – just in
case I want to roll back or change something but in this case we will be brave
and simply save over the top of the current working texture “bahamasair-737.bmp"
Now go to Step 2 The
Lines