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Graphics Tutorial Continued

Step 5 Saving the Image to be used in Flight Sim 2002

The only think left to do is to convert and save the image in a format that is acceptable for FS2002.   There are several ways to do this but we will do it the quick and easy way first so that we can at least test fly our hard efforts.

Open your magic Bahamas-737.bmp file – click on Menu Item Colours – Select Decrease Colour Depth – Select 256 colours – you will receive an option window please set the following options:

Palette – Yes (radio button ON) to Optimised Median Cut

Reduction method – Yes (radio button ON) to Error diffusion

Options – Yes (Tick) Reduce colour bleeding.

Click on OK.

We are going to place this texture in the fs2002/aircraft/B737_400/Texture.2 directory as the default texture for this aircraft.  Please ensure that file b737_400_t.bmp has been backed up somewhere safe.

Now the big save

Click on Menu Item File - Save As – then navigate to your FS2002 directory – navigate to the Aircraft directory – navigate to the B737_400 directory – navigate to the Texture.2 directory – click on b737_400_t.bmp file and then click on OKYes to overwrite warning. (Of course you backed it up somewhere safe – if not you can always recover it from the CD)

Go and fly your incredible effort.


Figure 29

You will discover after you fly that there is a titch more to be done - YEP some editing of our work 

Now go to Editing to see the thing we need to fix.

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