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Graphics Tutorial Continued
Step 5 Saving the Image to be used in Flight Sim 2002
The only
think left to do is to convert and save the image in a format that is acceptable
for FS2002. There are several
ways to do this but we will do it the quick and easy way first so that we can at
least test fly our hard efforts.
Open your
magic Bahamas-737.bmp file – click on Menu Item
Colours – Select Decrease Colour Depth – Select 256 colours
– you will receive an option window please set the following options:
Palette
– Yes (radio button ON) to Optimised Median Cut
Reduction
method – Yes (radio button ON) to
Error diffusion
Options
– Yes (Tick) Reduce colour bleeding.
Click on
OK.
We are going
to place this texture in the fs2002/aircraft/B737_400/Texture.2 directory
as the default texture for this aircraft.
Please ensure that file b737_400_t.bmp has
been backed up somewhere safe.
Now the big save
Click on
Menu Item File - Save As –
then navigate to your FS2002 directory – navigate to the Aircraft
directory – navigate to the B737_400 directory – navigate to the
Texture.2 directory – click on b737_400_t.bmp file and then click on
OK – Yes to overwrite warning. (Of course you backed it up
somewhere safe – if not you can always recover it from the CD)
Go and fly
your incredible effort.

Figure 29
You will discover after you fly that there is a titch more to be done - YEP some
editing of our work
Now go to Editing to
see the thing we need to fix.
Note:
These pages and tutorial are copyright and are not to be reproduced in part or
whole without my express permission. Please honour this
expectation.
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